Saturday, March 5, 2011

Bedside Cancer Detector

2 March 2011—A handheld device that detects proteins produced by tumor cellscould give doctors a fast, accurate way to diagnose and monitor cancer. Tumor-marker testing usually requires pea-size tissue samples and can take days in a laboratory to yield results. The new detector, by contrast, requires a tiny speck of tissue, takes less than an hour to process samples, and could be used in a doctor’s office instead of a hospital.
The device, which was developed by researchers at Harvard Medical School, attaches to a smartphone, providing a user-friendly interface for doctors to view results. In tests on patient tissue samples, the researchers accurately detected cancer 96 percent of the time. They reported the results last week in the journal Science Translational Medicine.
Doctors typically use tumor-marker testing together with a biopsy to diagnose cancer. Marker levels can help them choose the appropriate therapy and later check to see if it is working. To get the tissue samples, they typically use 2-millimeter hollow-core needles, which carry a risk of bleeding and infection. Pathologists then examine the sample under a microscope.
The new tool can detect standard tumor markers and their concentrations in samples taken with a fine needle—a 0.5-mm core. It gives results in as little as a half hour. ”We think the device could support big medical decisions like whether to do surgery on a patient to look at the malignancy or refer them to more intensive CT or MRI scans,” says Hakho Lee, a biomedical engineering professor at Harvard who developed the technology. ”If a patient is already getting chemotherapy, the doctor could quickly tell whether a treatment is working.”
The detector is a miniature nuclear magnetic resonance (NMR) machine. NMR is used to determine the chemical structure of organic molecules. It involves aligning atoms in a strong magnetic field and making them vibrate under the influence of a radio-frequency signal. Conventional machines use huge magnets in order to make the atoms vibrate strongly enough to measure their natural oscillation frequency.
The new detector’s magnet can be smaller because the sample volume is also smaller and because the system measures only how quickly the atoms’ vibrations decay over time rather than measuring the frequency, as a conventional NMR does. The test sample goes on a thumb-size probe, which also contains the chips that process the data and communicate with the smartphone.
The researchers used the device to analyze abnormal stomach tissue samples from 50 patients who were suspected to have malignant tumors. They detected NMR signals for nine different cancer protein markers and identified a group of four markers as the best tumor indicators. Then, looking only for NMR signatures of these four markers, they correctly identified cancer in 96 percent of the cases. They managed to improve accuracy to 100 percent in a later set of 20 patients. Standard pathology testing on a larger biopsy specimen from the same tumors was only 84 percent accurate.
”It’s an exciting technology and could be used for cancer prescreening at a patient’s bedside,” says Shan Wang, an electrical engineering professor at Stanford University who is developing magnetic nanoparticle-based sensors for tumor-marker detection that rely on detecting a small electrical resistance change. He points out, however, that while the device is very sensitive, it also gave false positives, identifying some healthy people as having cancer.
Andrew Seidman, a clinical oncologist at Memorial Sloan-Kettering Cancer Center, says that the detector’s appeal lies in being less invasive than core-needle biopsies. He believes it would be most helpful for guiding cancer therapy. ”Tumors evolve during treatment,” Seidman says. ”I can see this as a safer way to do serial biopsy—to reassess the biology of a patient’s tumor and adjust treatment as the cancer progresses.”
In the future, the technology could replace core-needle biopsies for cancer diagnosis, Seidman says, but right now, ”it’s not ready for prime time. It’s a promising technology but needs to be further refined and validated in larger cohorts.”


About the Author

Prachi Patel is a contributing editor to IEEE Spectrum and a freelance journalist in Pittsburgh. In the February 2011 issue, she wrote about the benefits and choices that engineers have in business school.


Friday, March 4, 2011

Designing For Start-Ups: How To Deliver The Message Across



Why is this one here ?
My room-mate happens to be a design major, and he is gonna join a start up or maybe have one himself someday. So I got intrigued by it and started reading about how design and startups come together and this is what I found. It is a lovely article, truly inspiring but less technoramical :) 
In my opinion design permeates almost every decision, in some other words you are designing your life or your future with every decision and it influences everyone around you. Not only that such a design is user centric, you are its very user. This is just another way of looking at it. Enjoy !! 
<-------- Article starts here ------>

Start-up organizations provide an extraordinary example of chaos organized into manageable chunks. Perhaps more than anyone else, the individuals who comprise a start-up team are required to understand their team’s goals across a variety of disciplines — research, marketing, design, development, architecture, etc. — as well as their own responsibility to move the company’s overarching objective forward. Entrepreneurs must choose the direction, designers must think through the options, and developers must cull a functional product or service, all while giving feedback to and receiving it from their colleagues.
At least, that’s the idea. Most start-ups tend to take liberties somewhere along the way. Some start-ups begin with a novel business model, whereas others begin with a beautiful design. Still others try to test things out first with a functional prototype, even if it is a bit ugly. All of them — regardless of their initial approach — adapt their process over time in order to create a well-rounded product or service. And for this reason, most of today’s start-ups describe themselves as “agile.”
Agile start-ups, as the name implies, should be capable of changing their design, development and/or business objectives on a dime. This is much easier said than done — especially for today’s user experience designers. The user experience (UX) designers who work at agile start-ups are required to do two things exceptionally well: (1) grasp the intent of the product or service being developed, and (2) effectively communicate those good intentions to end users in a language they’ll understand. Neither of these is as straightforward as it might sound.
Ideally, designers will jumpstart their design process by carefully selecting well-reasoned entrepreneurs to work with; but what happens when the designer is altogether alien to the community he is designing for? The breakneck speed of agile start-ups makes it incredibly difficult for designers to craft appropriate messages to their audience at large. Only by understanding the processes and opinions that dominate start-ups can designers begin to reach out and make a difference for the end users of their product or service.

User-Centered Design, Sans User

Designing with a clear idea of who the users are has never been simple. Most designers who have experience with the trial by fire known as a “lean start-up” will almost vehemently agree: because there are more than a few fires to fight, adopting a big-d Design process at start-up organizations is, simply put, exceedingly difficult. Invariably, this means that most start-up organizations devolve to the point that salability reigns supreme, or form trumps function. But whereas flexible, agile environments are very good for getting those things done, good design takes time, which makes the design process of start-ups almost universally hamstrung.
User-Experience in Designing For Start-Ups: How To Deliver The Message Across
Keep the levels of UX in mind. (Image: Jon and Barb)
In short, agile, user-centered design tends to ignore the aesthetic, intangible, ambient qualities that good experiences are all about. As a consequence, budding artistic directors, brand ninjas and interaction designers have been apt to worry. Without the ability to intimately understand the audience for whom they’re designing, these team members can’t do their jobs. The logical question becomes, how canthey? How can designers effectively communicate with an audience they’ve yet to meet?
The textbook definition(s) of UX design yields some clue. User-centered designers are encouraged to performdesign research and then create personas as well as other deliverables. Certainly those would spotlight the factors that affect a company’s relationship with its users… right? Perhaps. While research is undoubtedly necessary to the design process, its deliverables are not.
I’ve written before that designers should bootstrap their own culture of UX within an organization. In this article, I’ll take that idea one step further: in order for a start-up to effectively communicate with its target audience, a spirit of empathy must pervade its every design decision — empathy cultivated by engaging in an ongoing, outward, user-centered conversation.

Where Has All The Empathy Gone?

The task of any designer who works in a start-up environment requires empathy. The designer, perhaps more than any other team member, must empathize with stakeholders (to understand the project’s business objectives), developers (to understand its technical requirements) and, of course, users (to understand the nature of the problem they’re solving), all at once. Designing with consideration for all three parties effectively frames their strife.
Valuable though it may be, however, most start-up environments discourage empathy. Consider the number of times you’ve heard something like, “We’re targeting wealthy single males, ages 45 to 55,” or “We’re just like Amazon, but for baby boomers.” Well, that’s just great. A product description like that might initially help a team grok (a word that, ironically, means “understand by empathy”) an idea, but as far as rhetoric goes, merely saying that you know what segment you’re targeting isn’t enough.
Every e-commerce company sells products. Newcomers to the space can, and often do, learn a lot by studying the desire paths paved by industry notables (indeed, entire books are written on the subject). But let’s be clear: “I want to be Amazon” doesn’t imbue the designer with empathy. Creating something that looks and feels like Amazon will, of course, look and feel like Amazon. If that website is then marketed to a wholly different crowd, then the resulting outfit will be disingenuous — the polar opposite of empathetic.
In order to create something real, unique, of lasting value and with a look and feel of its own, members of start-up teams must vacate their cubicles.

One… Erm, Three Processes

Adding to this perceived resistance are the various processes that drive start-up organizations at any given time. A recent blog post by Whitney Hess contrasts three specific types. It’s worth noting that all of the approaches detailed below show the exact same verbs in the exact same sequence. What’s different in each is the primary action that drives change along the way.
To cite Hess:
Reactive in Designing For Start-Ups: How To Deliver The Message Across
I see a lot of products developed using the Reactive Procedure:
  1. I’m scratching my itch.
  2. Should I keep scratching this itch?
  3. I’ll scratch this other itch.
As a designer who frequently consults with agile start-ups, I concur with Whitney’s sentiments: the reactive approach (“build it and they will come”) is far and away the most common. There is, of course, a good reason for all that action: development drives change. Start-ups act in order to build an initial prototype. Prototypes, in turn, move the company — indeed, the user feedback loop — forward.
Unfortunately, the prototypes developed by most start-ups exhibit a keen lack of consideration. Who is the prototype targeted at? 40 to 50 somethings? There are certainly a lot of them. Will those 40 to 50 somethings be able to grok it? That is, will users be able to tell what it’s “all about” from the design? Because this kind of subjectivity is incredibly nebulous, prudent start-ups rely on experienced UX designers to help them uncover the answers. It’s no wonder that Whitney and I see this in our line of work.
Preactive in Designing For Start-Ups: How To Deliver The Message Across
As a user experience designer, consultant and member of the New York tech community, I instead advocate for using the Preactive Procedure:
  1. Who’s itchy?
  2. That itch isn’t being scratched.
  3. This is how to scratch that itch.
I believe that most UX designers would agree — dare I say, empathize — with Whitney’s prescribed preactive approach. Beginning with thinking — with research — is in a user-centered designer’s blood; it helps them understand their audience and voice their messages appropriately. Further still, “preactivity” appears to be the only real way for designers to gain empathy. But most start-up environments run counter to this approach. Acting and then thinking usually leaves little room for the voice of research. Has Whitney encountered a start-up that tries to reconcile the two?
As luck would have it, she has. Whitney recently worked with an entrepreneur who marches to a different beat:
Campbell McKellar, founder of Loosecubes, is the first person to make me realize that there’s something even better than the Preactive Procedure — the Proactive Procedure.
Proactive in Designing For Start-Ups: How To Deliver The Message Across
By acting sooner, you are actually achieving more. You are creating the future instead of just predicting and accommodating for it. You are inventing a new reality, based half in what people need, and half in what you want them to have. You can observe behavior sooner and course-correct. It is the most transformative of all three procedures for both the subject and the object.
An entrepreneur at heart, I want to agree here, too. The proactive process appears to be a viable alternative to the unenviable tension between designers and developers at start-ups. But just because a group is humming along with a decision-based proactive process doesn’t mean that the organization’s designerunderstands its users any better. By UX standards, this process almost seems to disenfranchise them: it moves “thinking” — and here, I presume, research — all the way to the back of the bus.
In sum, it’s easy to envision scenarios at a start-up in which a given development process proves more valuable, more productive, than its alternative. Should the team think, act or decide? It depends. Regardless, as designers join start-ups, they’re very likely to find that design is secondary to the process unless, of course, their organization follows a preactive process. But for most start-ups, that’s simply not the case.
In order for an organization to learn more about its users, the design-minded members must advocate to that effect, changing the way that design is approached. Designers must stand up for their part of the process. As UX designer Joshua Porter attests, “The further a designer is from the people they’re designing for, the harder it is to design for them.”
Start-ups — or more specifically, the designers at start-ups — need to get as close to users as they can. Product development can’t rest in the entrepreneurs’ and/or the developers’ hands alone.

Why Design Fails

When asked, most designers don’t take long to provide honest, valid reasons why the design process is important to developers and entrepreneurs alike. There is firm precedent to that end, and they are designers by choice, after all. But just because the truth and beauty of good design is evident to most designers doesn’t exactly mean that their colleagues share their sentiments.
Making-dollars in Designing For Start-Ups: How To Deliver The Message Across
If it isn’t making Dollars… (Image: Kristian Bjornard)
Start-ups — and more importantly, the individuals who comprise them — have a great number of mental hurdles standing in the way of their empathy with end users. The aforementioned quickened pace and changing processes aside, here are those hurdles:
  • Start-up teams have strong convictions.
    Anyone who believes strongly in a cause (be it an idea or a Web application… or both) will identify with it. If a designer questions the validity of an idea, then they are questioning the team. This is a difficult, integral part of the design process.
  • Research doesn’t (immediately) sell.
    It doesn’t take weeks of research to sell a product to someone, and given enough time a good marketer can sell anyone almost anything — especially something beautiful. As a consequence, team members are likely to judge the design book by its cover. Research rarely affects their notion of beauty.
  • Start-ups trust results they can measure (preferably in dollars).
    Web metrics are currently the bread and butter of today’s Web-savvy marketers. Saying that a design is good is one thing. Saying that a design has increased conversions by 200% is another. Attaching a number to something makes entrepreneurs (and, yes, designers, too) feel better about the problem being addressed. If the current process is measurable, should an up-front design process be allowed to slow that down?
In sum, short-term, yes-or-no, go-or-no-go (Decide! Act!) thinking pervades the start-up space. The reality is that most agile start-ups favor a “design-less” process. While UX designers might trust that empathy (or understanding) is tantamount to a start-up’s success, their teammates won’t necessarily believe so. In order to effect change, designers must fight for the integrity of their design from the inside out.

Leading The Way With Empathy

To be clear, good design doesn’t come about at start-ups just by studying the metrics generated from a prototype or by talking to users through a proxy — say, support emails. That isn’t to say that these things aren’t valuable — they certainly can (and often do) point to the consequences of prior decisions. But feedback, by definition, cannot determine the company’s next — or, more importantly, first — steps. There’s the rub. Unfortunately, that is the problem routinely faced by start-up designers.
Create-Empathy- -Inclusion in Designing For Start-Ups: How To Deliver The Message Across
Create Empathy and Inclusion. (Image: Kristian Bjornard)
No one would argue that determining what’s “good” for a Web design is subjective, which makes it a frightening prospect. As D. Keith Robinson wrote on A List Apart all the way back in 2005:
Knowing what people want on the Web can be hard. You either need to have incredible empathy or have done fairly extensive research. This empathy I’m talking about, in my opinion, can really only be built up over time observing all kinds of people doing all kinds of things on all kinds of websites and applications. Even then, as you move from project to project, the people, problems and needs change.
With every new project comes a new target user, a new person to empathize with. And just as with meeting a new person, understanding what they like and don’t like takes time. If designers are to appeal to this new person, they first have to get to know them. As both Whitney Hess and Cennydd Bowles have asserted, focusing on a rapid proactive process — decide, act, think — gives most start-ups a solid plan of attack. Not only do teams get to test market viability first, they can then think about how they’ll differentiate the product shortly thereafter.
Yes, this process makes brand-conscious designers uneasy, and understandably so. In the beginning, though, without the context that a prototype creates, designers must lean towards the relatively “safe” side, where all interaction design begins: buttons look like buttons, drop-downs look like drop-downs and perhaps even the names of start-ups sound like start-ups. Robert Hoekman, Jr. calls this Designing the Obvious. I call it designing the boring bits.
Because what this approach makes up for in usability, it certainly lacks in propriety. To determine what’s appropriate (which is subjective), designers must conduct field research.

Hold Your Own Convictions

Plenty of UX designers preach preactivity; they are the ones who want to understand — to empathize with — their audience and build something tailored to them. Moreover, these designers have the relative luxury of working within organizations. For them, Cennydd Bowles and James Box have written a lovely book,Undercover User Experience Design. If you’re at a company where design is ailing and you want to fix it, I suggest picking up a copy right away.
If you’re an independent consultant or a designer working with a start-up that’s out to craft the best possible experience, then I would suggest a couple of things, all centered on the same concept, which is to make listening a part of the company’s design process:
  1. Create a design strategy.
    Articulate who you’ll be designing for (even if they’re only make-believe) and how they’ll use the website. I’ve written before how I do this. Regardless of how you do it, know who you’re trying to know.
  2. Have a solution.
    Work with a development team to generate a quick prototype that demonstrates your best (albeit uninformed) solution. Have at least two people use the prototype the way it is intended to be used. Befriend them, and see if they’ll contribute feedback as you refine your vision.
  3. See for yourself.
    Finally, and most importantly, see for yourself. Visit your users in their natural environment, and make sure their concerns are addressed. If you’re in a position to do this, ask them questions related to the problem your start-up addresses.
In all cases, start-up designers should center their design process on listening to users. Instead of speakingto users by way of the design, converse with users to inform the design. Empathy, the human connection, makes or breaks an informed experience.
Because most of us work behind computers for hours, days or weeks at a time, gaining empathy is obviously easier said than done. However, empathy is the only way to turn a good business idea into a well-articulated design conversation. Respect is earned, a brand is born, when every interaction that an organization has with its users is open, earnest, honest and, most of all, appropriate.

BBC News: Microscope with 50-nanometre resolution demonstrated



UK researchers have demonstrated the highest-resolution optical microscope ever - aided by tiny glass beads.
The microscope imaged objects down to just 50 billionths of a metre to yield a never-before-seen, direct glimpse into the "nanoscopic" world.
The team says the method could even be used to view individual viruses.
Their technique, reported in Nature Communications, makes use of "evanescent waves", emitted very near an object and usually lost altogether.
Instead, the beads gather the light and re-focus it, channelling it into a standard microscope.
This allowed researchers to see with their own eyes a level of detail that is normally restricted to indirect methods such as atomic force microscopy or scanning electron microscopy.
Some of these indirect methods have imaged to a resolution of one billionth of a metre (nanometre), and even given a glimpse of a single molecule - but none is the same as simply looking down a microscope directly at details this tiny.
Using the full spectrum of visible light - the kind that we can see - to look at objects of this size is, in a sense, breaking light's rules.
Normally, the smallest object that can be seen is set by a physical property known as the diffraction limit; for visible light, that limits resolution to about 200 nanometres.
Light waves naturally and inevitably "spread out" in such a way as to limit the degree to which they can be focused - or, equivalently, the size of the object that can be imaged.
At the surfaces of objects, these evanescent waves are also produced.
As the name implies, evanescent waves fade quickly with distance. But crucially, they are not subject to the diffraction limit - so if they can be captured, they hold promise for far higher resolution than standard imaging methods can provide.
How this works read here.
Watch the video at the bottom to know what a nanometer is !!
©BBC News
Thanks Karthik for the contribution.

Wednesday, February 23, 2011

Scientists create tornadoes to test homes in Japan


I have always heard of cool buildings in games like RA3 (named as weather storm generator) but this is reality and Japan strikes back again.

From Times of India:

In fact , a team from four Japanese organisations — National Institute for Land and Infrastructure Management , the Building Research Institute , the University of Tokyo and the Disaster Prevention Research Institute at Kyoto University — has been developing a tornado simulator .

"We're doing this because there's been many more reports of serious structural damages in recent years compared to before ," the New Scientist quoted Hitomitsu Kikitsu at NILIM in Tsukuba , Ibaraki , as saying .

The simulator is 1.5 metres in diameter and is mounted on a frame that is 2.3 metres tall and 5 metres wide. It can generate maximum wind velocity of 15 to 20 metres per second , enough to simulate an F3-size storm .

On Japan's Fujita scale for measuring tornadoes , an F3 storm is one powerful enough to uproot large trees , lift and hurl cars , knock down walls and destroy steel-frame structures .
Read More
Journal

Now that is what I call a life changing invention.

Sunday, February 20, 2011

Amazing Science Quotes


Most of us know Louis Pasteur as a great microbiologist, more popularly by his invention of pasteurization used so commonly today.

Wikipedia quotes:

Louis Pasteur (27 December 1822 – 28 September 1895) French microbiologist, chemist, pioneer of the "Germ theory of disease", and inventor of the process of Pasteurization.

Amongst the more interesting things you can read about him on Wiki are the science quotes that have been related to him. The complete article can be found here.

A few quotes that I really liked were :
"Chance favors the prepared mind."

"The universe is asymmetric. "

"Happy is he who bears a God within." 

"I am on the edge of mysteries and the veil is getting thinner and thinner." 


Enjoy !!!

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Friday, February 18, 2011

Computer Math Proof Shows Reasoning Power



A computer program written by researchers at Argonne National Laboratory in Illinois has come up with a major mathematical proof that would have been called creative if a human had thought of it. In doing so, the computer has, for the first time, got a toehold into pure mathematics, a field described by its practitioners as more of an art form than a science. And the implications, some say, are profound, showing just how powerful computers can be at reasoning itself, at mimicking the flashes of logical insight or even genius that have characterized the best human minds.

Computers have found proofs of mathematical conjectures before, of course, but those conjectures were easy to prove. The difference this time is that the computer has solved a conjecture that stumped some of the best mathematicians for 60 years. And it did so with a program that was designed to reason, not to solve a specific problem. In that sense, the program is very different from chess-playing computer programs, for example, which are intended to solve just one problem: the moves of a chess game.
"It's a sign of power, of reasoning power," said Dr. Larry Wos, the supervisor of the computer reasoning project at Argonne. And with this result, obtained by a colleague, Dr. William McCune, he said, "We've taken a quantum leap forward."

Complete article here.

Contributed by: Paritosh Karnatak, IIT, Kanpur

©NY Times

Thursday, February 17, 2011

IBM Power 7 & Watson .. Possibilities Endless



Operating on a single CPU, it could take Watson two hours to answer a single question. A typical Jeopardy! contestant can accomplish this feat in less than three seconds. For Watson to rival the speed of its human competitors in delivering a single, precise answer to a question requires custom algorithms, terabytes of storage and thousands of POWER7 computing cores working in a massively parallel system.
Watch to find out how building smarter systems like Watson involves optimizing hardware and software into a solution greater than the sum of its parts.
An amazing example of parallel computation power, just simply amazing.
©IBM

Particle Accelerator on a Chip



3 February 2011—Forget for a moment about the quest to build bigger high-energy particle accelerators. Last week, at the MEMS 2011 conference, in Cancun, Mexico, researchers instead explained their efforts to create a smaller one.
Their chip-size cyclotron can guide argon ions with around 1.5 kiloelectronvolts of energy down a 5-millimeter accelerating track before whipping them around a 90-degree turn. The system boosts the ions’ energy by 30 electronvolts. That’s not very much energy, but unlike its larger cousins, this accelerator has no need for bulky magnets and instead uses an electric field set up between parallel electrode guide rails to accelerate and steer its particle beam. The device’s designers at Cornell University, in Ithaca, N.Y., say that with more research, similar electrostatic mini-accelerators might be used in shoebox-size scanning electron microscopes or portable particle-ray guns for cancer treatment.
Complete article can be found here.
©IEEE

Intel: Sandy Bridge


Intel launched its 2nd Generation Intel Core Processor family, code named Sandy Bridge, today, the day before the opening of the 2011 Consumer Electronics Show. Sandy Bridge chips are fast—Intel says some 69 percent faster on some benchmarks than the previous generation—and powerful. The new Core processors boast 1.16 billion transistors on a chip, manufactured using 32-nanometer technology. If you were to take the performance boost and apply it to a Boeing 767 aircraft, , the company said, you’d get to your destination twice as fast (not counting check in and security screening, of course).


Complete article here.
©IEEE

Wednesday, February 16, 2011

Digital Circuits and Boolean Algebra


For people focusing on VLSI, digital logic and boolean algebra is not much too different. While Boolean algebra is a branch of mathematics and is named after its inventor "George Boole", its more realistic application, by utilizing electronic circuit elements like relays etc. was proposed by Claude Shannon, in his exceptional unpublished Masters Thesis (submitted 1937 at the age of 21) and published in 1940 at MIT. How many of us do really look forward to such a challenging work in a MS today? It was just so impressive that I could not resist writing about it and honoring such a great inventor/scientist. Looking back the inventor of digital logic in circuits did it when he was 21, at a point in his career when his creativity was all that he had. Thank you for such a wonderful contribution.


Claude Elwood Shannon (April 30, 1916 – February 24, 2001), is also known as the "Father of Information Theory". Amongst his famous contributions are the following:

Signing Off,
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Tuesday, February 15, 2011

US Patent for Three Terminal Semiconducting Device: October 1950


We all know that the transistor was a revolutionary invention. Something that has escalated tremendously in the last 5 decades. Its is just amazing to see how it was first made and how it has gone from there on. The intent was to build something magical to translate electrical signals, more simply what we now understand as the common usage of the term 'amplification'.
The Patent Application of the First Three Terminal Semiconductor Device, Bell Labs, 1950


The complete patent may be checked here.



Enjoy Reading !

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The Prologue

Over the period of last few years, I have started blogging as a hobby and as a means of holding on to my ideas. Now, I am not much of a daily blogger but have occasional outbursts to blog about every now and then. The two earlier blogs that I havewere started with the intention of educating and sharing knowledge. Unfortunately, they did not turn out as I had planned. This one is the next blog in the unending effort to do so and is very strongly motivated by my keen interest in becoming an educator and my recent crush on the history of semiconductor technology (more specifically microprocessors).

Why is the page link called scientistrulerz.blogspot.com. It isn't without reason as is most of the things I normally do. Back in the old school days, I had a bunch of friends who motivated me to think differently and as the teasing went on they said "Tu to ek din scientist banega". As a young teen, sometimes things just stick on to you. This one most certainly did, maybe not actively but somewhere in my head it did. My first email id was made on a Pentium 1, 120MHz machine that my dad bought for 28,000 Rs. back in the day. We luckily had an internet connection from Dishnet DSL with a speed of 19,600 baud (the old modem kinds). The email id was on yahoo and it was .. as you can guess .. scientistrulerz@yahoo.com. This lasted a while .. till the craze for a new technology sustained. But as most of my friends did not have the same privilege, it went into fading. Over a period yahoo started losing grip over email and gmail started picking up. Early in my college years I had a gmail account as it felt just more comfortable and easy to use. That combine with the theory of disuse led to the eventual fall out of yahoo mail for me. I still have an account for rare connectivity (ashishdembla@yahoo.com) but i rarely do access it. As for Technorama, its just a random G-drive Technology ka Drama, The Display of the Impact of Technology aka Technorama.

The blog is reborn as the ashes of the phoenix rise again to see the light of a new day. I am hoping this rebirth is more symbolic than I imagined it. All I can hope at this moment is that I will try my best to keep the world posted about some cool stuff every now and then.

Will post again very very soon.

Good Bye,
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